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We also suggested as part of the initial "Toy" design that Oom would learn from your actions and change to match, and now we have taken that idea one step farther. Oom is also great with consumable items and cyphers, as any it uses have their benefits apply to not just Oom, but the Last Castoff as well. For instance, Oom can coat another member of your party with goop, bestowing improved protection and other benefits. Its other abilities center around helping its allies.
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Oom's basic attack allows it to splorch (to use another technical term) at enemies, damaging them with gooey globs of itself which can inflict multiple special effects. For starters, Oom's abilities are entirely unique to it, and are designed to be distinctly versatile.
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Just like the other Torment companions, it has its own quest and storyline you will uncover throughout the game, it can assist you with challenges and in Crisis gameplay, and it will react to the world around you and the characters you meet.īut Oom is different from other companions in more ways than just looks. If you discover Oom during your game, then it may become a member of your party. For one, Oom is – to use a technical term – a blob of goop, a piece of the numenera left over from a past civilization that has faded into the darkness of history. Oom is unlike any of the other companions in Torment. It will drive you to increase your understanding of the Tides, and by doing so, you will learn secrets about its long, long past. Oom does not speak, and even its thoughts are a strange tangle of alien metaphors. A shape-changer and guardian, it is somehow connected to the Tides, and it grants the Last Castoff a deeper connection to them. Oom is a living artifact from a prior world, and extraordinarily loyal to you. but of course, as many of those ideas were thought up prior to us knowing Torment's final game mechanics and storyline, we also wanted to make sure that Oom would integrate well into the game as it is today. We wanted to make sure that Oom was true to the vision proposed early on. Now that we've received the opportunity to complete Oom, we went back to these ideas, as well as much of the original writing by Brian Mitsoda. The Toy is a changing ball of goo: Is it a pet, an abandoned toy, a dangerous weapon? Whatever it is, it responds to the way you treat it by changing its appearance and abilities to reflect what it perceives as your desires. While this companion didn't make it into the initial release of the game, we're bringing it back in our latest update.īack when we pitched the idea of Oom, it was described as: This should prevent certain freezes from occurring.Įarly during the Kickstarter campaign for Torment, we introduced Oom to you as "The Toy", a new stretch goal companion by design lead Adam Heine and Brian Mitsoda (Dead State, Vampire: The Masquerade – Bloodlines). Remove all non-gameplay Fettles from companions when they're removed from the party. This should prevent issues where loading a save file where equipment was preventing a cypher explosion would cause input to freeze up (fix may not be retroactive). Cypher Sickness initialization is now delayed until after Equipment initialization. This allows players without mouse wheels to remap the zoom functions. Added zoom in/out key binding to the Options Menu. Various balance improvements to exploration gameplay, especially in the later stages of the game. Various balance improvements to Crisis gameplay throughout the game. This also allows the Last Castoff to gain abilities from other character types.
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Players can now advance to Tier 5 and Tier 6, allowing players to spend their Experience Points more in the later game. Added a new user interface element to the Common Panel which better messages the Last Castoff's current Legacy Added a new user interface element to the Inventory Screen which makes it easier to view companion attitudes toward the Last Castoff. This new stretch goal feature unlocks lore and character entries as you explore the game world. Oom features its own companion quest, "Servant of the Tides", its own unique abilities for use in combat and exploration, and interactions with various characters throughout the game. Oom is a new stretch goal character who you will discover on your journey through the Ninth World. En GOG y otras plataformas estará disponible en los próximos días:Ĭita:- New Companion: Oom. Ya está disponible en Steam el último gran parche que incluye el códice y el nuevo compañero.
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